Monday, October 14, 2013

Game Changer

Recently,  there have been a spate of violent mass shootings. Every time a Newton, CT or Washington Navy Yard-caliber event happens, eager politicians react in the only way they seem to know how: by politicizing the event and mobilizing their constituents into a fervor of fear. 

Usually, these tragic incidents are reduced to a series of talking points as the politician elaborates on why this latest incident demostrates a need for more stringent gun control, harsher mental health penalties, or a reduction in civil liberties. Sometimes, however, a particularly overzealous politician will point to the ESA and claim, inexplicably, that violent video games are the reason that some obviously troubled individual decided to commit such an unforgivable atrocity.

Contrary to what politicians may try to tell you, there is a limited amount of research on the casual link between playing violent video games and actually being violent.  In fact, the American Psychological Association, which issued a controversial statement advocating for a reduction in exposure of violent video games in 2005, has recently decided to review its statement. Conflicting reports exist in regards to exposure to video game violence and a propensity for real world violence. Until definitive research is published, and a consensus about the implications of the research reached, it is premature to assume that video games or any other form of media is responsible for a violent outburst.

Thursday, July 25, 2013

The Future is Now!

Every console war has ushered in new and exciting games that will come to define the following generation for years to come. These contemporary classicss forced the consumer to sit up and take notice of the exciting platforms. Mario 64, Goldeneye, Halo, Assassin's Creed; these are but a few of the harbingers of excitement that the gamer community has been fortunate enough to behold. If you were anything like me, I'm sure you were rocking this expression when you unwrapped your Christmas presents:



Now, as Sony and Microsoft (...and Nintendo, I guess) square off again, this modern generation of consoles is posed to create new and exciting games that will keep us sleep deprived and socially inept for the next decade. Here are some of the games I'm most excited about. 

CURRENT GENERATION:

Grand Theft Auto 5


Three protagonists. Two hands. One Controller. Awesome.

Beyond Two Souls


Ellen Paige reprises her role as Ellie from the Last of Us...what? Different characters? Are you sure?

Batman: Arkham Origins


I want that suit. I'm referring to Black Mask's suit. Batman's suit is cool, too, I guess.

NINTENDO WII: 


Uh..............I'll come back to them. 

XBOX ONE: 

Titanfall


 Giant (non)mechs meet whiney fanboys. COD> LIFE. (sorry, had to do it. )

Quantum Break


Honestly,  I have no idea what the hell is going. And I just watched this video 30 times. It's pretty, though.

NINTENDO WII: 


I mean, there's gotta be something right?

PLAYSTATION FOUR:

The Order


Glowy weapons and olde English?! Verily, I am hype.

Infamous: Second Son


Ash powers? It's called lotion, son.

NINTENDO WII: 

I finally thought of some games I want to play for the Wii U!

Pikmin 3



Swarming flowers? Maybe now my girlfriend will stop asking for them.  

Super Smash Brothers


A challenger approaches...for my attention!

What are some of the games you're looking forward to playing? Sound off in the comments!

Monday, June 10, 2013

Console Wars

A few weeks ago, Microsoft finally revealed the plans for its long-awaited successor to the Xbox 360 - the awfully named Xbox One  

and fanboy's heads everywhere exploded.

The event was broadcasted live and was a clear indication that the next generation console wars are upon us (Sony released some juicy tidbits about their pending -and numerically logically named system- a few weeks ago).If you get nerdwood about polygons and framerate counts then you may be able to appreciate the specifications chart that IGN posted shortly after the reveal.
Currently, I have all three systems - a PlayStation, a Wii (what was I thinking!?), and a Xbox - and they are all adept at different things. If I want a triple-A exclusive title, more often than not I choose the PlayStation. The Xbox is home for all of my co-op or competitive multiplayer interaction (seriously great idea packing a microphone with your system; thought that would have been a no-brainer, Sony), and the Wii is most useful for keeping important papers from blowing away (newsflash Nintendo: There are only so many Dance Dance knockoffs and craptastic "exclusives" one can swallow before one loses faith in your brand). When the consoles were first revealed, I had no idea that I would prefer one over the other. I like to think I am objective and can make a clear and rational choice in all matters. Initially, I was impressed by the sheer amount that Xbox could do. Between Skype, "snap" mode, and the reward-me-I'm-lazy! availability of voice commands, I had very little doubt that Xbox would slowly ascend to the top of the crap heap that is my TV stand Lord of the Flies style. I was, however, dismayed by their approach to used games even if I was buoyed by the sheer number of exclusives they have. The PlayStation, which is my usual bastion for Triple A rated titles, seemed to have a dearth of exclusivity, instead offering add-ons or DLC that very few people should actually care about. However, PlayStation seemed to recognize the gamers and wanted to reward the gamers for being loyal. They took a very friendly approach to lending and buying second-hand games. I think Microsoft should think long and hard about alienating their main constituents in order to appeal more widely to the masses. I understand the merits of the Blue ocean Strategy, but shouldn't that strategy be adopted in conjunction with the strategy of keeping your core constituents happy as well? I wonder if Microsoft should take some notes from Nintendo about how well alienating "hardcore" gamers to engage casual gamers works as a business model?